FoxChild@Learn
Waves are one way that energy and information can travel from one place to another. A wave is a disturbance that transfers energy, but it does not transfer matter overall from the source to the receiver. In a sound wave, air particles vibrate backwards and forwards, but the same air particles do not travel all the way from a loudspeaker to your ear. In a water surface wave, the water mainly moves up and down while the wave energy moves across the surface.
A wave usually starts at a source. The source might be a vibrating guitar string, a loudspeaker cone, a lamp, the Sun, a radio transmitter, a moving hand shaking a rope, or a stone dropped into water. The energy travels through the wave to a receiver or detector. Examples of detectors include an ear, an eye, a microphone, a camera, a light sensor, a solar panel, a radio aerial, or a medical scanner.
Waves are used in many everyday situations:
The most important idea is that waves transfer energy without transferring matter overall.
When a wave travels, energy moves from the source to another place. The material, if there is one, usually vibrates around a rest position. The particles do not travel along with the wave from start to finish.
For example, imagine a line of students passing a squeeze along a slinky spring. Each coil of the spring moves a short distance and then returns, but the disturbance travels along the spring. This is a model of a mechanical wave. In real sound waves, particles in air, water, or solids vibrate. The sound energy moves onwards.
Waves can also transfer information. A mobile phone signal carries information using electromagnetic waves. A bat sends out sound waves and uses returning echoes to detect insects. A doctor can use ultrasound echoes to build an image of a baby before birth. In each case, the wave carries energy and information to a detector.
| Example | Source of wave | Receiver or detector | Energy or information transferred |
|---|---|---|---|
| Guitar music | Vibrating guitar string and body | Ear or microphone | Sound energy and music pattern |
| Seeing a book | Lamp or Sun, then reflected book surface | Eye | Light energy and information about the book |
| Solar panel | Sun | Solar panel | Light energy transferred to electrical energy |
| Sonar on a ship | Sound transmitter | Sound receiver | Information about water depth |
| Remote control | Infrared LED | TV sensor | Information for changing channel |
| Radio broadcast | Radio transmitter | Radio aerial | Information for sound and speech |
Waves can be divided into two main groups: mechanical waves and electromagnetic waves.
Mechanical waves need a material medium. A medium is the material that a wave travels through, such as air, water, glass, metal, or a rope. Sound waves are mechanical waves, so they need particles to vibrate. This is why sound cannot travel through a vacuum. A vacuum is a space with no particles. Space is almost a vacuum, so astronauts cannot hear sound travelling directly through space.
Electromagnetic waves do not need a medium. They can travel through a vacuum. Light from the Sun reaches Earth by travelling through space. Radio waves, microwaves, infrared, ultraviolet, X-rays, and gamma rays are also electromagnetic waves. They are all transverse waves and they all travel at the same speed in a vacuum.
| Feature | Mechanical waves | Electromagnetic waves |
|---|---|---|
| Need a medium? | Yes | No |
| Can travel through a vacuum? | No | Yes |
| Main KS3 examples | Sound, water waves, waves on a rope, slinky waves | Radio, microwaves, infrared, visible light, ultraviolet, X-rays, gamma rays |
| What vibrates? | Particles of the medium | Electric and magnetic fields, described simply at KS3 as an electromagnetic disturbance |
| Detectors | Ear, microphone, vibration sensor | Eye, camera, aerial, light sensor, thermal camera, X-ray detector |
Waves can also be described by the direction of vibration compared with the direction of energy transfer.
In a transverse wave, the vibrations are at right angles to the direction of energy transfer. If the wave travels horizontally, the particles or disturbance move up and down. Examples include light waves, waves on a rope, and water surface waves as a simplified KS3 model.
In a longitudinal wave, the vibrations are parallel to the direction of energy transfer. This means the particles move backwards and forwards in the same direction that the wave energy travels. Sound is the key KS3 example. Longitudinal waves have compressions, where particles are close together, and rarefactions, where particles are spread out.
| Feature | Transverse waves | Longitudinal waves |
|---|---|---|
| Direction of vibration | At right angles to energy transfer | Parallel to energy transfer |
| Main parts | Crests and troughs | Compressions and rarefactions |
| Examples | Light, rope waves, water surface waves | Sound, slinky compression waves |
| KS3 model phrase | Up-and-down disturbance travelling sideways | Squeeze-and-stretch disturbance travelling along |
Scientists use specific words to describe waves. These words help us compare waves and explain what we observe.
| Term | Meaning | Unit where relevant | Example |
|---|---|---|---|
| Wave | A disturbance that transfers energy without transferring matter overall | None | Sound travelling from a speaker to an ear |
| Medium | Material that a mechanical wave travels through | None | Air is the medium for sound in a classroom |
| Rest position | The normal position of a particle or point when no wave is passing | Metres for displacement if measured | The middle line on a wave diagram |
| Crest | Highest point of a transverse wave | None | The top of a rope wave |
| Trough | Lowest point of a transverse wave | None | The bottom of a rope wave |
| Compression | Region where particles are close together in a longitudinal wave | None | A squeezed part of a sound wave model |
| Rarefaction | Region where particles are spread out in a longitudinal wave | None | A stretched part of a sound wave model |
| Wavelength | Distance from one matching point on a wave to the next | Metres, m | Crest to next crest |
| Amplitude | Maximum displacement from the rest position | Metres, m, for many wave diagrams | Larger amplitude sound is louder |
| Frequency | Number of waves or vibrations per second | Hertz, Hz | 300 vibrations per second = 300 Hz |
| Period | Time for one complete wave or vibration | Seconds, s | One vibration might take 0.01 s |
| Wave speed | How fast wave energy travels | Metres per second, m/s | Sound in air is about 340 m/s |
crest
^
|
wavelength | direction of energy transfer
<---------------> | ------>
/\ | /\
/ \ | / \
-----------/----\---------+---------/----\---------- rest position
/ \ | / \
/ \ | / \
v \ | v
trough \ | trough
amplitude
<------------>
from rest position
to crest or trough
To label this diagram:
Energy transfer direction ------>
Compression Rarefaction Compression Rarefaction
||||||||||| | | | | | ||||||||||| | | | |
<---------------- wavelength ---------------->
from one compression to the next compression
Particle vibration direction: <----> <----> <---->
particles move backwards and forwards parallel to energy transfer
To label this diagram:
| Wave property | Meaning | What students may observe |
|---|---|---|
| Higher frequency | More vibrations each second | Higher pitch for sound |
| Lower frequency | Fewer vibrations each second | Lower pitch for sound |
| Larger amplitude | Greater maximum displacement | Louder sound or brighter light in simple KS3 terms |
| Smaller amplitude | Smaller maximum displacement | Quieter sound or dimmer light |
| Longer wavelength | Greater distance between matching points | Fewer waves fit into the same distance |
| Faster wave speed | Energy travels further each second | Shorter time to reach a detector |
Frequency and amplitude are different properties. A high-pitched sound is not always loud. A loud sound is not always high-pitched.
Sound waves are longitudinal mechanical waves. They are produced by vibrating objects. When a drum skin vibrates, it pushes and pulls the air particles next to it. This creates compressions and rarefactions in the air. These regions move outwards as a sound wave.
Sound can travel through solids, liquids, and gases because all of these contain particles that can vibrate. Sound usually travels faster in solids than in liquids, and faster in liquids than in gases, because particles are closer together in solids and can pass vibrations on quickly. Sound cannot travel through a vacuum because there are no particles to vibrate.
Vibrating speaker Air particles Ear
[SPEAKER] )))) ||||| | | | ||||| | | | ( )
<--> comp. rare. comp. rare. \_/
Sound energy transfer direction ------------------------>
Air particles vibrate backwards and forwards: <---->
Pitch describes how high or low a sound seems. A high-frequency sound has a high pitch. A low-frequency sound has a low pitch.
Human hearing is usually about 20 Hz to 20,000 Hz, although this varies between people and often changes with age. Ultrasound is sound with a frequency above the normal human hearing range. It can be used for medical scans, distance sensors, and cleaning delicate equipment. Infrasound is sound with a frequency below the normal human hearing range.
Loudness depends mainly on amplitude. A larger-amplitude sound wave transfers more energy to the ear each second, so it sounds louder. A smaller-amplitude wave sounds quieter. Amplitude is not the same as frequency. A low-pitched drum can be loud, and a high-pitched whistle can be quiet.
An echo is a reflected sound wave. When sound hits a hard surface, some of the sound energy is reflected back. Bats use echoes to locate insects. Ships use sonar to measure water depth. Some ultrasound sensors measure distance by timing how long an echo takes to return.
A tuning fork makes 600 vibrations in 2 seconds.
Frequency means the number of vibrations each second.
Frequency = number of vibrations / time
Frequency = 600 / 2 = 300 Hz
The tuning fork has a frequency of 300 Hz.
Sound travels at about 340 m/s in air. An echo returns from a wall after 2 seconds.
The sound has travelled to the wall and back again, so the total journey time is for a two-way journey.
Total distance travelled by sound = speed x time
Total distance = 340 m/s x 2 s = 680 m
Distance to the wall = 680 m / 2 = 340 m
The wall is about 340 m away.
Light waves are transverse electromagnetic waves. They can travel through a vacuum, so light from the Sun can travel through space to Earth. Light travels in straight lines in a uniform material, such as air, clear water, or glass. A uniform material is one that is the same all the way through.
Light can be detected by the eye, cameras, and light sensors. It can also transfer energy to solar panels. Bright light transfers more energy to a detector each second than dim light.
Luminous objects give out their own light. Examples include the Sun, lamps, flames, and phone screens. Non-luminous objects do not give out their own visible light. We see them when light from a luminous object reflects from the object into our eyes.
The eye detects light. It does not send out sight rays.
Lamp Book Eye
(*) ----light----> [####] ----reflected light--> (o)
Arrows show the direction light travels.
The book is non-luminous, so it is seen by reflected light.
Transparent materials transmit most light clearly, so you can see through them. Clear glass and clean water are examples.
Translucent materials transmit some light but scatter it, so objects cannot be seen clearly through them. Frosted glass and thin paper are examples.
Opaque materials do not transmit light through them. They absorb and reflect light, producing shadows. Wood, metal, and thick card are examples.
| Material type | What happens to light | Example | Result |
|---|---|---|---|
| Transparent | Mostly transmitted with little scattering | Clear glass | You can see through it clearly |
| Translucent | Some transmitted, much scattered | Frosted glass | Light passes through but image is blurred |
| Opaque | Not transmitted; absorbed and reflected | Book, brick, metal | A shadow can form |
Shadows form when an opaque object blocks light. A sharp, dark central shadow is called the umbra. The size and sharpness of a shadow depend on the size of the light source and the distances between the source, object, and screen.
Point light source Opaque object Screen
* [ ] | |
/ \ / \ |shadow|
/ \ / \ |umbra |
/ \-----------------/-------\------------->|_____|
Light travels in straight lines.
The opaque object blocks some rays.
White light is a mixture of colours. A prism or raindrop can split white light into a spectrum. The visible spectrum is often remembered as red, orange, yellow, green, blue, indigo, and violet.
Objects appear coloured because they reflect some colours and absorb others. A red object in white light looks red because it reflects red light and absorbs many other colours. A coloured filter transmits some colours and absorbs others. For example, a red filter mainly transmits red light.
White light Prism Spectrum
-----------> / \ red
/ \ orange
/ \---------> yellow
\ / green
\ / blue
\____/ violet
Reflection happens when waves bounce off a surface. Light reflects from many surfaces, not only mirrors. Smooth, shiny surfaces can produce clear images because the reflected rays stay organised. Rough surfaces scatter reflected rays in many directions, so they do not form clear images.
In a ray diagram, a ray is a model that shows the direction light travels. It is not a physical thin line in space. Arrows show the direction of travel.
The normal is an imaginary line drawn at 90 degrees to the surface at the point where the ray hits. The angle of incidence is the angle between the incident ray and the normal. The angle of reflection is the angle between the reflected ray and the normal.
The law of reflection is:
Angle of incidence = angle of reflection
reflected ray
/
/ angle of reflection
/
/
/
|
| normal
|
-------------------------+-------------------- plane mirror
|
/
/ angle of incidence
/
/
incident ray
Both angles are measured from the normal, not from the mirror surface.
If the angle of incidence is 35 degrees, the angle of reflection is also 35 degrees.
Regular reflection from a smooth surface
Incoming rays Reflected rays
\ \ \ / / /
\ \ \ / / /
--------------------------- smooth surface
Diffuse reflection from a rough surface
Incoming rays Reflected rays scatter
\ \ \ / | \
\ \ \ / \ \
__/\/\____/\/\___/\____ rough surface
Each tiny part of a rough surface still obeys the law of reflection, but the tiny surface directions are different, so the reflected rays scatter.
A periscope uses two plane mirrors to reflect light into the eye. Simple periscopes can let someone see over an obstacle. Bathroom mirrors, car mirrors, reflective strips on school bags, and bicycle reflectors all depend on reflection. Reflective strips improve visibility because they send more light back towards drivers and cyclists.
Refraction is the change in direction when a wave crosses a boundary between materials because its speed changes. Light refracts when it passes between air, glass, and water. Sound can also refract in some situations, but light refraction is the main KS3 example.
When light enters glass from air, it slows down and usually bends towards the normal. When light leaves glass and enters air, it speeds up and usually bends away from the normal. In a rectangular glass block, the emergent ray is usually parallel to the incident ray but shifted sideways.
Air Glass block Air
incident ray
\ normal emergent ray
\ | \
\ | \
\ | \
---------\-----------------------+---------------------------------\-----
\ | refracted ray \
\ | \
\ | \
-------------\-------------------+------------------------------------\---
\ | normal
Entering glass: ray bends towards the normal.
Leaving glass: ray bends away from the normal.
Light travels from air into glass. Its speed decreases, so the ray changes direction towards the normal. The ray then travels through the glass block in a straight line because the glass is uniform. When the ray leaves the glass and enters air, its speed increases, so it bends away from the normal. For a rectangular block, the ray that comes out is usually parallel to the original incident ray, but it has been shifted sideways.
A pencil can appear bent in a glass of water because light from the underwater part of the pencil refracts as it leaves the water and enters the air. The pencil has not actually bent. A swimming pool can look shallower than it really is because light from the bottom changes direction at the water-air boundary. Lenses use refraction to focus light. Glasses, cameras, magnifying glasses, and some telescopes use lenses. A prism uses refraction to split white light into colours because different colours change direction by different amounts.
When waves reach a boundary, they can be reflected, absorbed, or transmitted. Often more than one happens at the same time.
| Process | Meaning | Light example | Sound example |
|---|---|---|---|
| Reflection | Wave bounces off a surface | Mirror reflecting light | Echo from a wall |
| Refraction | Wave changes direction at a boundary because speed changes | Light bending entering glass | Sound bending in layers of air, extension example |
| Absorption | Wave energy is taken in by a material | Black shirt absorbing light and warming up | Curtains absorbing sound |
| Transmission | Wave passes through a material | Light through a window | Sound through a thin wall |
Black surfaces often absorb more visible light than white or shiny surfaces. Soft materials, such as curtains, carpets, foam panels, and ear defenders, can absorb sound energy and reduce noise.
Visible light is only one part of the electromagnetic spectrum. All electromagnetic waves are transverse waves. They can all travel through a vacuum and travel at the same speed in a vacuum. They differ in wavelength, frequency, and energy.
The order from longest wavelength and lowest frequency to shortest wavelength and highest frequency is:
Radio waves, microwaves, infrared, visible light, ultraviolet, X-rays, gamma rays.
Longest wavelength Shortest wavelength
Lowest frequency Highest frequency
Radio | Microwaves | Infrared | Visible | Ultraviolet | X-rays | Gamma rays
---------------------------------------------------------------------------->
increasing frequency and energy
<----------------------------------------------------------------------------
increasing wavelength
| Wave type | Relative wavelength | Relative frequency | Common uses | Hazard or safety note |
|---|---|---|---|---|
| Radio waves | Longest | Lowest | Broadcasting, radio communication, TV signals | Strong signals can cause heating; equipment is controlled |
| Microwaves | Very long compared with light | Higher than radio | Cooking, mobile phone signals, satellite communication | Can heat body tissue; microwave ovens are shielded |
| Infrared | Longer than visible light | Lower than visible light | Remote controls, thermal cameras, heaters | Strong infrared can burn skin |
| Visible light | Middle of this table | Middle of this table | Seeing, photography, optical fibres | Very bright light or lasers can damage eyes |
| Ultraviolet | Shorter than visible light | Higher than visible light | Security marking, sterilising equipment | Can damage skin and eyes; sunscreen and goggles reduce risk |
| X-rays | Very short | Very high | Medical imaging, airport scanners | Ionising radiation can damage cells; exposure is limited and shielded |
| Gamma rays | Shortest | Highest | Sterilising medical equipment, cancer treatment | Very penetrating ionising radiation; strong safety controls needed |
Radio waves are not sound waves. Radio waves are electromagnetic waves, not vibrations of air. Microwaves do not make food radioactive. They transfer energy to heat food. X-rays can be useful in medicine, but exposure is carefully controlled because they can damage living cells.
| Feature | Sound waves | Light waves |
|---|---|---|
| Type of wave | Longitudinal | Transverse |
| Wave group | Mechanical | Electromagnetic |
| Need a medium? | Yes | No |
| Can travel through a vacuum? | No | Yes |
| Detected by | Ear, microphone, sound sensor | Eye, camera, light sensor |
| Produced by | Vibrating objects | Luminous objects, hot objects, electronic displays, lamps |
| Everyday example | Hearing a bell | Seeing a book |
| Important property link | Frequency affects pitch; amplitude affects loudness | Reflected light lets us see; intensity affects brightness |
A guitar string vibrates when plucked. The vibration passes to the air as a longitudinal sound wave. The frequency affects pitch, while the amplitude affects loudness.
A drum skin vibrates when struck. A large-amplitude vibration produces a louder sound. A large drum often produces lower-frequency sounds than a small drum.
A speaker cone vibrates backwards and forwards. It creates compressions and rarefactions in the air that travel to an ear or microphone.
A student sees a book because light from a lamp reflects from the book into the eye. The light travels from the lamp to the book and then from the book to the eye.
A bathroom mirror forms a clear image because the smooth surface produces regular reflection.
A pencil looks bent in water because light refracts at the water-air boundary. The pencil has not actually changed shape.
A prism splits white light into colours because different colours refract by different amounts.
A bat sends out ultrasound and listens for echoes. The echo pattern gives information about insects and obstacles.
A ship uses sonar echoes to estimate the depth of water below it.
Fibre optic cables use light to carry information through thin glass fibres. At KS3, it is enough to know that light can carry information and can be guided along a cable.
Soft materials reduce noise because they absorb some sound energy instead of reflecting it strongly.
Good wave investigations need clear variables and careful measurements.
The independent variable is the variable you change. The dependent variable is the variable you measure. Control variables are kept the same to make the test fair.
Results should be repeatable. This means the same person can repeat the method and get similar results. Results should also be reliable. This means the evidence is trustworthy, often because repeats were taken, anomalies were checked, and averages were used. Accuracy means how close a measurement is to the true value. Precision means how close repeated measurements are to each other, often linked to the scale of the measuring instrument.
Plan an investigation into how the distance from a speaker affects sound level.
| Investigation part | Example choice |
|---|---|
| Independent variable | Distance from speaker, in metres |
| Dependent variable | Sound level, in decibels, dB |
| Control variables | Same speaker, same volume setting, same sound frequency, same room, same sound meter, same background noise |
| Apparatus | Speaker, signal generator or phone tone app, metre ruler or tape measure, sound level meter, paper or spreadsheet |
| Safety | Keep volume at a safe level; avoid placing ears close to a loud speaker; keep cables tidy |
| Repeatability | Take at least three readings at each distance |
| Reliability | Calculate a mean, check anomalies, repeat in a quiet room |
| Improvement | Use a clamp stand to keep the sound meter at the same height and angle |
Method:
Prediction: As distance from the speaker increases, the sound level will usually decrease because the sound energy spreads out over a larger area.
An anomalous result does not fit the pattern. It might happen because of background noise, a movement of the sound meter, a different volume setting, or a reading error. A good evaluation identifies possible errors and suggests realistic improvements.
Good improvements include:
| Sound source | Frequency (Hz) |
|---|---|
| Large drum | 80 |
| Guitar string | 196 |
| Tuning fork A | 256 |
| Tuning fork B | 512 |
| Whistle | 4,000 |
| Ultrasound distance sensor | 40,000 |
| Infrasound vibration | 10 |
Questions:
Each trace shows the same amount of time.
Trace A: high frequency, small amplitude
/\ /\ /\ /\ /\
/ \/ \/ \/ \/ \
Trace B: low frequency, large amplitude
/\ /\
/ \ / \
____/ \______/ \____
Trace C: medium frequency, medium amplitude
/\ /\ /\
__/ \__/ \__/ \__
Questions:
Students measured angles for light reflecting from a plane mirror.
| Test | Angle of incidence (degrees) | Angle of reflection (degrees) |
|---|---|---|
| 1 | 10 | 11 |
| 2 | 20 | 20 |
| 3 | 30 | 29 |
| 4 | 40 | 58 |
| 5 | 50 | 51 |
| 6 | 60 | 60 |
Questions:
Light enters a glass block from air.
| Incident angle in air (degrees) | Refracted angle in glass (degrees) |
|---|---|
| 10 | 7 |
| 20 | 13 |
| 30 | 19 |
| 40 | 25 |
| 50 | 31 |
| 60 | 35 |
Questions:
A student changes the distance between a light source and an opaque object. The screen stays 60 cm behind the object.
| Distance from light source to object (cm) | Shadow height on screen (cm) |
|---|---|
| 10 | 24 |
| 20 | 15 |
| 30 | 12 |
| 40 | 10 |
| 50 | 9 |
Questions:
A speaker is placed behind different materials. A sound level meter is placed 1 m away.
| Material between speaker and meter | Mean sound level (dB) |
|---|---|
| No material | 70 |
| Thin paper | 66 |
| Cotton curtain | 58 |
| Foam panel | 50 |
| Wooden board | 62 |
Questions:
Use the electromagnetic spectrum table in this pack.
Questions:
For the reflection results table, a suitable graph is a line graph or scatter graph because both variables are numerical. Put angle of incidence in degrees on the x-axis. Put angle of reflection in degrees on the y-axis. A best-fit line should show that the angle of reflection increases as the angle of incidence increases. Most points should be close to the line y = x. The result for 40 degrees incidence and 58 degrees reflection is an anomaly because it does not fit the pattern.
When drawing a graph:
| Wrong idea | Correct idea | Quick example |
|---|---|---|
| Sound can travel through space | Sound needs particles in a medium, so it cannot travel through a vacuum | Astronauts use radios, not direct sound through space |
| All waves require a medium | Mechanical waves need a medium, but electromagnetic waves can travel through a vacuum | Light from the Sun travels through space |
| Waves carry matter from source to receiver | Waves transfer energy; particles usually vibrate around fixed positions | Air particles vibrate but do not travel from a speaker to your ear |
| Light travels from the eye to the object | Light enters the eye from luminous objects or after reflection | You see a book when lamp light reflects from it into your eye |
| A ray diagram shows real thin lines of light | Rays are models showing direction | Arrows on rays show travel direction |
| Reflection only happens from mirrors | Most surfaces reflect some light | Paper reflects light diffusely so you can see it |
| Rough surfaces do not obey the law of reflection | Each tiny part obeys the law, but rays scatter | Rough paper gives diffuse reflection |
| Refraction happens because light curves by itself | Light changes direction at a boundary because speed changes | Light bends entering glass from air |
| A pencil actually bends in water | It appears bent because light refracts | The pencil is still straight when removed |
| Higher amplitude means higher pitch | Higher amplitude means louder sound; higher frequency means higher pitch | A loud drum can have low pitch |
| Higher frequency means louder sound | Frequency affects pitch, not loudness | A quiet whistle can be high-pitched |
| Wavelength is the height of a wave | Wavelength is the distance between matching points; amplitude is height from rest | Crest-to-crest distance is wavelength |
| The electromagnetic spectrum is only visible light | Visible light is one small part of a wider spectrum | Radio waves and X-rays are also electromagnetic |
| Radio waves are sound waves | Radio waves are electromagnetic waves | Radio aerials detect electromagnetic signals |
| Microwaves always make things radioactive | Microwaves heat food but do not make it radioactive | Microwave ovens are shielded to stop leakage |
| X-rays are safe because doctors use them | X-rays can damage cells, so exposure is controlled | Radiographers use shielding and limited doses |
| Term | Meaning | Unit where relevant | Example |
|---|---|---|---|
| Absorption | Taking in wave energy | None | Black fabric absorbing light |
| Amplitude | Maximum displacement from the rest position | m for displacement | Larger amplitude sound is louder |
| Angle of incidence | Angle between incident ray and normal | degrees | 40 degrees |
| Angle of reflection | Angle between reflected ray and normal | degrees | 40 degrees if incidence is 40 degrees |
| Compression | Region of a longitudinal wave where particles are close together | None | Compression in a sound wave |
| Diffuse reflection | Scattering of reflected rays from a rough surface | None | Light reflecting from paper |
| Electromagnetic wave | Wave that can travel through a vacuum | None | Visible light |
| Frequency | Number of waves or vibrations per second | hertz, Hz | 512 Hz tuning fork |
| Incident ray | Ray travelling towards a surface | None | Ray hitting a mirror |
| Longitudinal wave | Wave with vibrations parallel to energy transfer | None | Sound |
| Medium | Material a mechanical wave travels through | None | Air for sound |
| Normal | Line drawn at 90 degrees to a surface | None | Used to measure reflection angles |
| Opaque | Does not transmit light | None | Brick wall |
| Ray | Model showing direction light travels | None | Arrow in a ray diagram |
| Rarefaction | Region of a longitudinal wave where particles are spread out | None | Spread-out part of a sound wave |
| Reflected ray | Ray travelling away after reflection | None | Ray leaving a mirror |
| Reflection | Wave bouncing off a surface | None | Echo or mirror reflection |
| Refraction | Change in direction at a boundary because speed changes | None | Light entering glass |
| Transmission | Passing through a material | None | Light through a window |
| Transparent | Transmits light clearly | None | Clear glass |
| Translucent | Transmits and scatters light | None | Frosted glass |
| Transverse wave | Wave with vibrations at right angles to energy transfer | None | Light |
| Vacuum | Space with no particles | None | Space is close to a vacuum |
| Wave speed | Speed at which wave energy travels | m/s | Sound in air about 340 m/s |
| Wavelength | Distance between matching points on a wave | m | Crest to crest |
Which statement best describes a wave?
A. A stream of particles moving from source to receiver
B. A disturbance that transfers energy without transferring matter overall
C. A force that only travels through air
D. A line drawn in a ray diagram
Which wave can travel through a vacuum?
A. Sound
B. A slinky compression wave
C. Visible light
D. A water surface wave
Sound is best described as:
A. a transverse electromagnetic wave
B. a longitudinal mechanical wave
C. a transverse mechanical wave only found in solids
D. a ray of light
A student hears a higher pitch when:
A. frequency increases
B. amplitude increases
C. wavelength is labelled vertically
D. the sound becomes dimmer
A louder sound usually has:
A. lower frequency
B. higher frequency
C. larger amplitude
D. no wavelength
In reflection, angles are measured from:
A. the mirror surface
B. the normal
C. the reflected ray only
D. the edge of the paper
A ray of light has an angle of incidence of 25 degrees on a plane mirror. The angle of reflection is:
A. 0 degrees
B. 25 degrees
C. 50 degrees
D. 90 degrees
Refraction happens when:
A. light changes direction at a boundary because its speed changes
B. sound travels through a vacuum
C. rays leave the eye and hit an object
D. wavelength is measured from trough to crest
Which list is in the correct electromagnetic spectrum order from lowest frequency to highest frequency?
A. Gamma rays, X-rays, visible light, radio waves
B. Radio waves, microwaves, infrared, visible light
C. Visible light, infrared, microwaves, radio waves
D. Ultraviolet, visible light, infrared, radio waves
A non-luminous object is seen because:
A. it sends sight rays to the eye
B. it always gives out visible light
C. light reflects from it into the eye
D. sound waves reflect from it into the eye
Use these words: amplitude, compression, electromagnetic, frequency, longitudinal, medium, normal, rarefaction, reflection, refraction, transverse, wavelength.
Compare sound waves and light waves. Include wave type, whether each needs a medium, whether each can travel through a vacuum, how each is produced, how each is detected, and one everyday example for each. Use scientific vocabulary.
Sound frequency and pitch:
Oscilloscope traces:
Reflection table:
Refraction table:
Shadow investigation:
Absorption investigation:
Electromagnetic spectrum:
Sound waves and light waves both transfer energy from a source to a detector, but they are different types of wave. Sound is a longitudinal mechanical wave. The particles vibrate parallel to the direction of energy transfer, producing compressions and rarefactions. Sound needs a medium, such as air, water, or a solid, so it cannot travel through a vacuum. Sound is produced by vibrating objects, such as a speaker cone, guitar string, or tuning fork. It is detected by the ear, a microphone, or a sound sensor. An everyday example is hearing music from a loudspeaker.
Light is a transverse electromagnetic wave. Its vibrations are at right angles to the direction of energy transfer. Light does not need a material medium, so it can travel through a vacuum. This is why light from the Sun can travel through space to Earth. Light is produced by luminous objects, such as the Sun, lamps, flames, and screens. It is detected by the eye, cameras, or light sensors. An everyday example is seeing a non-luminous book when light from a lamp reflects from the book into the eye.
A similarity is that both sound and light can reflect. Sound reflection can produce echoes, while light reflection allows mirrors and helps us see objects. A key difference is that sound cannot travel through space, but light can.
Use this checklist to check your understanding.