FoxChild@Learn
Year 7–9 | Impact of Technology | UK National Curriculum
Technology shapes society and the natural world in profound ways — for better and for worse. This pack takes a balanced, evidence-based view of both the environmental costs (energy consumption, e-waste, mining) and benefits (smart grids, dematerialisation), and the social impacts — positive (access to education, telemedicine) and negative (digital divide, health effects, misinformation). It also covers the concept of your digital footprint — the permanent trail of data you leave online.
Every time you stream a video, send an email, or load a web page, that data is processed and stored in a data centre — vast warehouses filled with servers running 24 hours a day, 7 days a week.
The scale:
Key point: cloud services feel weightless and invisible, but they have a real, physical energy footprint.
The environmental impact of technology does not begin when you turn it on — manufacturing is itself highly energy-intensive.
E-waste is discarded electronic equipment — old phones, laptops, TVs, cables, printers, and batteries.
The statistics:
Why e-waste is dangerous:
What should happen: proper recycling through certified e-waste recyclers; manufacturers designing products for disassembly and repair; "right to repair" legislation.
Modern electronics depend on rare earth minerals and critical materials — many of which are difficult to mine and process sustainably:
Environmental concerns: mining these minerals clears forests, generates toxic waste water, and contaminates local ecosystems. Many deposits are in environmentally sensitive or geopolitically unstable regions.
AI and computing technology can optimise the distribution of electricity across the national grid — balancing supply and demand in real time, integrating renewable energy sources (wind, solar), and reducing waste. Smart meters allow consumers and utilities to see and manage energy use in ways not previously possible.
Video conferencing and cloud-based collaboration tools (used widely since COVID-19) allow millions of people to work from home. Fewer journeys to work = fewer cars on roads = lower transport emissions. UK transport accounts for approximately 27% of UK greenhouse gas emissions — even a partial reduction is significant.
Route planning algorithms minimise unnecessary journeys and fuel consumption for delivery vehicles. Ride-sharing apps reduce the number of cars making a given trip. AI traffic management systems reduce congestion and therefore engine idling.
Technology has replaced many physical products:
Each of these replaces the manufacturing, transport, and disposal chain of physical products with a digital service — though this comes with its own energy footprint.
| Impact | Negative / Positive | Example | Scale |
|---|---|---|---|
| Data centre energy consumption | Negative | Netflix servers running 24/7 | 1–2% of global electricity |
| Carbon cost of manufacturing | Negative | Smartphone = ~70 kg CO₂ to produce | Per device, multiplied by billions |
| E-waste and toxic landfill | Negative | Old phones in landfill; toxic lead/mercury | 50m+ tonnes/year globally |
| Rare earth mineral mining | Negative | Cobalt mining for batteries | Environmental destruction at mine sites |
| Smart energy grids | Positive | AI balancing wind/solar supply in real time | National/global scale efficiency |
| Remote working | Positive | Video calls replacing commutes | Significant transport emission reduction |
| Dematerialisation | Positive | Streaming replacing CD/DVD manufacturing | Eliminates manufacturing/transport chains |
The digital divide is the gap between people who have access to and can use technology effectively, and those who do not.
Who is affected in the UK:
Consequences:
COVID-19 and the digital divide: when schools switched to remote learning in 2020, the gap between students with and without home technology became starkly visible. Some students attended no lessons for months.
| Effect | Detail |
|---|---|
| Sleep disruption | Blue light from screens suppresses melatonin (the sleep hormone); using phones before bed delays sleep onset |
| Eye strain | Prolonged screen use causes digital eye strain (headaches, blurred vision, dry eyes) |
| Sedentary behaviour | Increased screen time displaces physical activity; contributes to obesity and associated health risks |
| Social media and mental health | Research links heavy social media use in teenagers to increased rates of anxiety, depression, and poor body image, particularly in girls; exposure to "ideal" images and social comparison |
| Cyberbullying | Online harassment can occur 24 hours a day, 7 days a week; anonymity emboldens attackers; difficulty escaping; significant impact on mental health |
Technology makes the world more accessible for people with disabilities:
| Group | Key Challenges | Key Benefits |
|---|---|---|
| Elderly | Digital divide; lack of skills; isolation if excluded | Telemedicine; video calls to family; online shopping/banking |
| Young people | Cyberbullying; social media mental health; screen time | Education resources; communication; career opportunities in tech |
| People with disabilities | Need for affordable assistive technology; inaccessible websites | Screen readers; voice control; captioning; AAC apps |
| Low-income households | Cannot afford devices/broadband; excluded from digital services | Free learning resources when access is available |
| Rural communities | Poor broadband/mobile signal; digital exclusion | Remote working removes need to be near employers; telemedicine |
| Developing countries | Infrastructure gaps; manufacturing workers in poor conditions | Access to education, health information, and global markets |
Your digital footprint is the trail of data that your online activity creates. It includes:
Active digital footprint (data you knowingly create):
Passive digital footprint (data collected about you without you actively creating it):
It is largely permanent:
It can affect your future:
Targeted advertising:
How to manage your digital footprint:
| Term | Definition |
|---|---|
| Data centre | A facility housing large numbers of servers providing cloud storage and computing services |
| E-waste | Discarded electronic equipment containing toxic materials |
| Rare earth minerals | Materials used in electronics manufacturing, often mined in environmentally damaging ways |
| Dematerialisation | Replacing physical products with digital equivalents (e.g. streaming replacing CDs) |
| Digital divide | The gap between those with and without adequate access to technology |
| Cyberbullying | Using technology to harass, intimidate, or humiliate individuals, often anonymously |
| Digital footprint | The trail of data created by a person's online activity |
| Active digital footprint | Data knowingly created by the user (posts, messages, form submissions) |
| Passive digital footprint | Data collected about the user without their direct input (browsing data, location) |
| Echo chamber | An online environment where users are only exposed to content reinforcing their existing beliefs |
| Misinformation | False or inaccurate information spread — sometimes unintentionally, sometimes deliberately |
| Telemedicine | Delivering healthcare remotely via technology (video consultations, remote monitoring) |
| Assistive technology | Technology that helps people with disabilities use computers and access information |
| Smart grid | An electricity network using computing and AI to optimise power distribution |
| Carbon footprint | The total greenhouse gas emissions caused by an individual, product, or activity |
| Melatonin | The sleep hormone, suppressed by blue light emitted by screens |
| Misconception | Correction |
|---|---|
| "Technology is always good for the environment because it replaces physical things" | Technology has significant environmental costs: data centres use massive amounts of electricity, manufacturing produces large quantities of CO₂, and e-waste creates toxic pollution. Digital services are not environmentally free. |
| "The digital divide only affects people in developing countries" | The digital divide is significant within wealthy countries like the UK — affecting elderly people, those on low incomes, rural communities, and people with disabilities. Approximately 5–10% of UK adults have never used the internet. |
| "Your digital footprint disappears when you delete something" | Deleted content may remain in web archives, company servers, or screenshots taken by others. Digital footprints are largely permanent. |
| "Social media only has harmful effects on young people" | Social media also enables young people to maintain friendships, access support communities, express creativity, and develop digital skills. The impact depends on how it is used and moderated. |
| "E-waste is properly recycled and therefore not a problem" | Less than 20% of global e-waste is formally recycled through certified channels. The majority ends up in landfill or is informally processed in hazardous conditions. |
Use the following data to answer the interpretation questions below:
| Year | Global E-Waste Generated (million tonnes) | Formally Recycled (%) |
|---|---|---|
| 2014 | 41.8 | 15.5% |
| 2016 | 44.7 | 17.4% |
| 2018 | 49.8 | 17.4% |
| 2020 | 53.6 | 17.4% |
| 2022 | 62.0 (estimated) | ~18% |
Data interpretation questions:
(Answers: 1. 11.8 million tonnes; 2. 82.6%; 3. Steadily increasing year on year; 4. The amount generated is growing faster than the recycling percentage — even at 18% recycling, 18% of a much larger total is more unrecycled waste than 15.5% of a smaller total.)
Q1 [1 mark] State one environmental problem caused by the disposal of old electronic devices.
Q2 [3 marks] Explain what is meant by a digital footprint. Give one example of an active digital footprint and one example of a passive digital footprint.
Q3 [4 marks] Explain how the digital divide affects elderly people. Suggest one way in which this problem could be reduced.
Q4 [6 marks] Evaluate the environmental impact of video streaming services. In your answer, consider:
Q5 [8 marks] "Social media has done more harm than good to young people."
Discuss this statement. In your answer, include:
MCQ Which of the following is an example of a passive digital footprint?
A) Posting a photo on social media B) Writing a comment on a forum C) Location data collected by a smartphone app D) Sending an email to a friend
Fill in the blanks Global data centres consume approximately __________ of the world's electricity. Less than __________ of e-waste is formally recycled. A person's online trail of data is called their digital __________. The __________ divide describes the gap between those with and without access to technology. When social media algorithms only show users content matching their existing views, this is called an __________ chamber.
Q1: Any one of: toxic materials (lead, mercury, cadmium) leaching into soil and groundwater from landfill; release of hazardous substances during informal burning or dismantling; e-waste taking up landfill space. [1 mark]
Q2: A digital footprint is the trail of data that a person's online activity creates (1). Active example: posting a photo on Instagram — the user has chosen to create and share this content (1). Passive example: a website recording the user's IP address and browsing history through cookies without the user doing anything specific to create this data (1). [3 marks]
Q3: Elderly people may lack the digital skills and confidence to use online services (1), meaning they are excluded from services that have moved online — such as booking GP appointments, applying for benefits, or online banking (1). Physical barriers (vision impairment, reduced dexterity) can also make devices harder to use (1). One way to reduce this: free digital skills training workshops run by libraries, community centres, or charities; subsidised tablets or broadband for over-65s; improved design of websites and apps with accessibility needs in mind. [4 marks: 3 for explanation of how elderly are affected + 1 for valid solution]
Q4: Award 1–2 marks per developed point, up to 6 marks:
Q5: Award 2 marks per negative effect, 2 marks per positive effect, 2 marks for a reasoned conclusion:
MCQ: C — Location data collected by a smartphone app
Fill in the blanks: 1–2% / 20% / footprint / digital / echo